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3dfx glide crash
3dfx glide crash




The differences between a given Voodoo and Voodoo2 will be even greater than the differences between two Voodoo2 cards from two different manufacturers since the Voodoo and Voodoo2 are two separate designs, so you can't really expect driver compatibility. ovl file IS the DOS driver for the card, so unless a card is an exact clone of a 3dfx reference design, it will have slightly different capabilities and operating characteristics which will require a different driver (.ovl file) to fully exploit the card's capabilities. Also, it might pay to try the overlay file from the drivers for your specific card (if they are available) since it seemed to help some of the folks seeking assistance from Blue Byte: I recall having to try a number of different versions before I stumbled across one that worked.

3dfx glide crash

I would suggest that you try earlier versions as well, particularly in the vicinity of Version 2.43. You mentioned that you used the overlay file from the Version 2.56 Reference Drivers.

3dfx glide crash

I also recall that I was able to get 3dfx support to work with the Creative Labs Voodoo2, but it had texture problems and other peculiarities as well (it looked more like a hack than a proper patch). I do recall that I had zero success getting 3dfx support to work with the Voodoo5. Unfortunately, I didn't take any notes, so I can't remember exactly what I did. I also tried to get it to work in a Pentium III 933 MHz system with a Voodoo5 card. I remember trying to get the 3dfx patch to work on a Pentium MMX 233 MHz processor with a Creative Labs Voodoo2 card years ago. if it is necessary to use special sst environment variables to make the voodoo2 voodoo1 compatible (like sometimes with early win95 games) if the game needs a specific version of the glide2x.ovl (and the glide2x.dll?) to run Unfortunately the last group didn't say HOW. I searched the internet and various forums and there were people saying that it doesn't work, while others said it works without problems. Then I choose a training mission, but as soon as the game shifts from the briefing into the "3d-action-screen" it freezes.Ī hardware conflict seems unlikely, the game worked fine with a voodoo 1 installed. The game starts normally without 3dfx splash screen but also without the well known "no voodoo card" detected message into its main svga menu.

3dfx glide crash

The farest I could go was to replace the original glide2x.ovl of the game with the glide2x.ovl that came with the 3dfx reference drivers (ovl date: 12-16-1999, glide2x.dll version: 2.56). I try to play Archimedean Dynasty (aka "Schleichfahrt") with a voodoo2 - but no matter what I do, it doesn't work, nor under plain DOS 6.2, neither within the dos mode of WIN98SE. I'm new to this forum and I would be glad if somebody could answer the following question(s):






3dfx glide crash